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published in The Journal of Electronic Commerce, Volume
11, Number 4
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Surface Treatments
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Some commentators define usability as providing features such as help
facilities and FAQ (frequently asked questions) pages (Lohse and Spiller,
1998). However, one could ask if a site were designed well, why should
a user need "help?" The issue remains: what constitutes usable
e-commerce design? User oriented functions like comparison shopping (Baty
and Lee, 1995) are important. But the designs of the functions demand
as much, if not more, attention. Note that the design given in the comparison
shopping article by Baty and Lee would never pass muster from a usability
specialist-it's unusable. (It requires "window thrashing" among
numerous product windows.) In the last half of this article we'll give
you examples of usability issues we observe in our work as interface design
specialists. First, however, let's try to document signs of usability
smog in the e-commerce traffic zone.
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Is E-Commerce Thwarted by Usability Issues?
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Evidence suggests that for an individual netizen (web user), e-commerce
usage grows with sheer experience on the web. Obviously, continued use
of the web offers more chances to learn about e-commerce opportunities.
However, more and more new users come to the web who have already learned
about e-commerce opportunities from their reading of print advertising.
Thus, even with knowledge about e-commerce, novice netizens remained shy
about e-shopping. Why? It may be "usability problems" that hold
users back. Let's contrast e-commerce usage among experts versus novices
in one important survey.
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Background
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The Spring, 1998 GVU 9th WWW User Survey covered over 10,000 US (84%)
European (6%), Canadian (5%) and Oceania (2%) self-selected web users.
New users with less than one year on the internet constituted 18% (novices);
45% used the internet for 1 to 3 years. 37% had 4 or more years experience
(experts). Generally, users were fairly experienced: 88% used the web
daily and 26% used it more than 20 hours per week. Connections were adequate:
87% used 28Kb/sec or faster. Of those who made purchases on the Web, 33%
spent between $100 and $500; 30% spent over $500.
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| Buyer Reluctance |
GVU reports that 60% used the Web to seek product purchase information.
However, in most product categories, less than 40% made a purchase in
the last six months. Respondents gave these three top reasons for abandoning
a Web site during personal shopping:
- Could not find the item: 56% (professional shopping: 62%)
- Site disorganized or confusing: 54% (61%)
- Pages downloaded too slowly: 53% (60%)
The second two reasons clearly reflect usability problems. A high "smog"
index overcame these shoppers.
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| Novices Shop Less |
Novices lack web experience. For example, among Web users who find the
item they want, 43% of expert respondents order all or most of the time,
while only 26% of the novices do. Note that both experts and novices had
found the item they wanted, but novices order less. This may reflect a
lack of ease-of-use. Experience compensates for low usability. But novices
without experience succumb to the "smog."
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| Experience Counts |
During the 6 months between the 8th and 9th GVU survey, users collectively
ordered more frequently-probably because of more experience as well as
increased product offerings and advertising. After finding the item, users
placed an order
- Most of the time (increased from ~14% (8th survey) to 27% of respondents
(9th survey))
- Half the time (increased from 12% to 19%)
- Never (reduced from 27% to 13%)
All these statistics taken together, plus the rather small increases
in the last paragraph, reflect a lack of shopping health due to usability
smog
Given a Web context, optimal usability design will reduce the need for
experience and expertise. In contrast, the current survey shows a considerable
range of usage frequency among levels of user experience. 80% of experts
indicated they used information searches in quest of all or most of their
professional purchases, while 65% of intermediate users did so, and only
50% of novices used such searches. With better usability, we should see
greater use of information searches among novices and intermediates. Experts
may also increase their usage.
Collective experience also counts in the category of "time spent
searching." From the 8th to the 9th survey, about 5% of users moved
from the 5-15 minute search category to the less-than-5-minutes category.
However, we see that the six months between surveys accelerated expert
performance better than novice performance. More experts than novices
moved to the under-5-minutes category, implying that interface design
has not reduced learning effort for novices. "Smog alert."
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| Benefits of E-Commerce |
The same GVU report offers this insight into the perceived value of Web-based
shopping. Respondents gave these motivations for personal shopping of
products and services. Most categories offer usability design challenges
above and beyond just providing the functions.
- Get detailed information on products: 87% (professional shopping 92%)
- Make price comparison: 80% (83%)
- Learn availability of products and services: 78% (79%)
- Convenience: 78% (76%)
- No pressure from sales person: 66% (58%)
- Saving time: 64% (62%)
- Get vendor information: 61% (75%)
- Get reviews and expert recommendations: 31% (43%)
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