Every year about this time we update HFI's Putting Research Into Practice course. And every year about this time we find ourselves faced with the same challenge ‚Äď how can we effectively bridge the gap between what researchers study and what practitioners want to know.
Actually it's not just a gap that separates what (most) researchers study at and what most practitioners want...it's more like an abyss.
Practitioners want research to solve a problem, or justify a specific design or business decision.
The most ruthless practitioners think of research as useful when it is essentially a set of bake-offs.
Researchers tend to think more broadly, focusing on abstract questions that seek to describe the system and the variables that work within it. The answers to questions that researchers explore is often neither immediate nor concrete:
There is a necessary connection between theory and practice. But there is also a difference between the two. And that difference, as van de Snepscheut said, is larger in practice than it is in theory.
To be fair, research papers are not really written for practitioners. They are peer-to-peer conversations amongst researchers. Researchers and practitioners have different information needs and goals. And this mismatch makes the literature essentially unusable for practitioners. Details that are keenly relevant to researchers are just details to practitioners. There is too much work involved to make the leap from research to reality. Even industry leaders indicate that research is often unengaging ‚Äď "I would probably rather curl up with a good detective story than with a bad research paper. OK, I would rather read any detective story than nearly any research paper." (Jarrett, Journal of Usability Studies, 2007)
It seems fair to say that researchers and practitioners are different user groups with different tasks and different objectives. Researchers want to know (and, as such, their papers convey) the logic driving to the method and the analysis driving to the conclusion. Practitioners just want to know the conclusion and how it solves a problem in their world. Today.
Take a step back.
Have you ever sat through a usability testing presentation where the first third of the presentation is spent (re)selling usability and setting up the project, covering the details of the methods, data collection approaches? Where the first actual findings come 20 minutes into the presentation? Where the design recommendations come later? And where the prioritized solutions are on the last slide? Kinda ironic, don'tcha think...?
Cooke and Mings (2005) observed this gap between the approach and focus that practitioners have, and the answers that the industry wants and needs. To gain an understanding of how to close the gap, they conducted in-depth interviews with (non-usability) professionals involved in product design, development and documentation lifecycles at a major software organization.
As should be expected, they found that individuals who focus on usability tend to focus on... details of usability. While the details are important, and knowledge of (benefits of) methods are core skills, conveying the findings ‚Äď better yet, the solution ‚Äď rather than the analysis leading to the selection of a method is really what clients are looking for. Based on their research, the authors identified key skills that drive UX success in the "real world."
Finally, Ming and Cooke note that practitioners need to sell in business terms. They suggest that practitioners (and training programs) should hone negotiation and audience monitoring skills, and the ability to recognize when there is a gap between what is being presented and what the audience is seeking. After all, the business wants answers: What do we do? How to do it? What is the projected business impact (ROI) of making such changes? They aren't always as interested in the method and data that lead up to that solution.
Such a cut-past-the-chase approach can be difficult for practitioners. The chase is the fun part, right? And, the answers the business guys want ARE in the presentations.
But from business guys' perspective, there are all those other details to wade (wait?) through... Why that method?... What are the logical steps for driving from data to recommendation... Presentations seem designed for like-minded peers, not the intended end users.
Sound familiar? Back to reading research papers, so we can give you what you want...
Cooke, L. and Mings, S., (2005). Connecting Usability Education and Research With Industry Needs and Practices, IEEE Transactions on Professional Communications, Vol. 48, No. 3.
With all due respect (and I mean that), is the term "gap" in this article a leading term? Perhaps replace "gap" with "overlap". For instance, Arnie Lund has said in his Journal of Usability Studies titled, Post Post-Modern Usability "...post post-modern usability is about shaping a practice that is a synthesis of the understanding of the user and context, and the growing understanding of the principles of how people interact with the world."
Your section titled, Practitioners, hear thyself... I fully agree with your bulleted list. On one of my projects, it was gratifying to hear a PM say, "If I'm on a project without usability, then I'm entering it as a project risk right away." It's funny though! While having met many successes doing the very things in your bulleted list, there will always be resistance to usability. The logic, ROI or the editing of usability jargon won't change the "real world". That's just too easy ‚Äď it wants results and it doesn't matter how they get it!
Thanks for an engaging article!
I agree with this. However, unless the problem is familiar to the business or clearly visible, we may not have enough credibility without describing the methodology. But we should still do it in business terms.
Thanks for writing this article. The issue of how to link research, practice, and client's needs has motivated me for many years. How I have addressed this has changed, but in the end the inter-dynamics between different communities of practice has always dictated what could and what could not be accomplished.
My background is in art. In the mid to late 80's I started thinking about the impact that computers would have on some traditional art media, in particular painting and printmaking. I went through an MA and an MFA program at two different universities thinking about this, participating in interdisciplinary research labs, and articulating responses to what I anticipated would be a major crisis. But research, practice and users' needs seemed to be out of sinc, and resistances persisted despite the exponential development in digital technology.
Twenty years later I am finishing a PhD in Human-Computer Interaction and this issue is now at the center of my attention. Ironically, but seriously, my challenge now is to find ways to put my research into practice.
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