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People tilt their heads when you say that eyetracking should be used to refine the information architecture. The typical response is, "You mean graphics, right? What catches the attention? How long do people linger? What do they LOOK at?"
Right. That's all true. Eye tracking data is effective – particularly when used in conjunction with click stream analytics – for assessing the attentional draw of marketing elements on a page.
But this same type of data is also very useful in evaluating and understanding the effectiveness of the information architecture. Consider the eye tracking heat map below.
This heat map reflects the visual search of a single user seeking San Diego traffic information on the City of San Diego home page.

The red spots (or "hotspots") show where the user looked longest. In this picture, longest is a combination of either lingering on an area (as in the Business section in the main text) or where they repeatedly looked before making a decision (as in the navigation tabs). (Additional first and second "pass" looking data can be used to tease these two behaviors apart.)
So in their simplest form, eye tracking heat maps, like the one shown above, can be used to evaluate:
- Do users know where to start? Analyzed by evaluating how many warm spots there are on the page. (Lots is not good!) And critically, if the true target is "cold," or never gazed at.
- Are they confident when they find it? Evaluated by looking at how many times users look back and forth between options before they select one and click.
Bojko (2006) presents a study which demonstrates the value of including eye-tracking methods in early prototype testing. Her team used eye tracking methods to compare the content findability of key and frequent elements on a proposed homepage redesign of a medical professional society site against the existing site. The redesign objective was to highlight key functionality and improve the findability of critical information. The team used conventional usability methods (interviews, card sorting, etc.) to inform the redesign.
Had she evaluated only conventional usability measures (accuracy and time-on-task), the two designs would have performed roughly equally. However, in-depth analysis showed some interesting differences between the two designs at the task level.
For instance, while one core task was completed in just a few second on either design, behavioral analysis showed that the proposed redesign was much more efficient: Fixations (spots where the eye lands) were numerous and scattered on the old site, but they tended to be focused around a single, more clearly presented navigation design for the prototype site. This is not surprising, since the new design effectively reduced the number of competing and distracting elements on the homepage. Not surprising, sure. But hindsight is 20/20. Eye tracking provided clear validation for the explanation: Users' eyes wandered around less on the new design. Usability practitioners need empirical validation to move the field forward. Traditional usability testing data simply can't provide this level of interpretive insight.
A further analysis of the eye tracking data showed that the revised navigation labels also improved the site usability. Users were more confident about the meaning of labels: They looked for shorter times, they looked back and forth less, and they selected and clicked links more quickly.
Bojko uses these examples to suggest that eye tracking offers both quantitative evidence to validate redesign choices, and qualitative process insights to further refine designs. Some of the quantitative data she uses comes from conventional usability measures such as success rates and time on task. But other data, such as visual linger times and scan paths, depend on applying eye tracking methods. Qualitative data provides insight, by observing where users are looking, to identify efficiencies and inefficiencies in the task flow.
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